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Quantum3 Engine to Expand Wii's Repertoire to Include Core American Gamers

Quantum3 Engine to Expand Wii's Repertoire to Include Core American Gamers

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High Voltage Software has created the Quantum3 Engine specifically for Nintendo Wii. The third party developer is seeking to lease the technology and toolset to other companies to use in the creation of far more realistic first person environments. The lighting and water effects are really pretty great. The engine will push the envelope and make Wii games actually look good.

Consequently, the company is developing a title called The Conduit which is a first person shooter in the mold of Halo 3 or Resistance: Fall of Man. Don’t laugh, we’re serious. Certainly the title won’t be nearly as beautiful as either of those, but it will be a visual treat. Moreover, the combat will employ creative weaponry, an alien threat, and an open-world set in Washington D.C. Additionally, the Wii remote will be wholly customizable for gamers to adjust sensitivity and button mapping.

High Voltage is not known for stellar games, but they do have a lengthy acumen of experience from which to draw. Pair this with an outstanding go-get-‘em attitude and Wii owners may just get the mature, refined titles that they have been sorely missing.

According to an eye-opening interview / article by Matt Casamassina, the CEO and CCO of High Voltage have thrown down the gauntlet and will be leading developers and publishers by the rings in their noses. They feel that Wii has a ton more to offer, and that laziness and stigma have closed both the hearts and minds of industry professionals and core gamers alike. Below you’ll find a couple of quotes from the article that demonstrate just how excited the company officials are:

“We think it’s a real shame that publishers and developers aren’t taking advantage of the technical possibilities of the Wii platform. Most Wii games don’t even look as good as the later day PS2 titles and that’s a real slap in the face to consumers,” seconds Kerry Ganofsky, CEO and founder, High Voltage Software. “We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We’re hoping to raise a new bar.”

Nofsinger takes it a step farther. “Most of the games on the Wii look like crap. We want to change that, so we’ve invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet.”

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