In the past few months, gamers have been in an uproar over Resolutiongate, the scandal that revealed certain Xbox One games aren’t outputting in 1080p, but 720p. Normally this wouldn’t be all that big of a deal, except these same games output to 1080p on the PS4. Why is that?
Well Sniper Elite 3 developer and producer Jean-Baptiste Bolcato has stepped forward with an answer. According to him, the Xbox One’s eSRAM is just a bit too small. It’s certainly fast, but because it’s so small programmers have to go out of the way to make it work.
"I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size," he said. "It's such a small size within there that we can't do everything in 1080p with that little buffer of super-fast RAM. It means you have to do it in chunks or using tricks, tiling it and so on. It's a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn't mean it’s far less powerful--it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell."
So apparently the two big companies have switched positions. Will this affect the consoles’ sales? Or do gamers really not care as much about resolution as they say they do?
Former Contributing Writer