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Titanfall’s Servers Ensure Better A.I. and Graphics

Titanfall’s Servers Ensure Better A.I. and Graphics

While the concept of “cloud storage” started out as a new way of simply accessing data across multiple platforms, it’s has quickly became a great development tool for gaming. One good example is the recently released Titanfall .

It would seem that by utilizing the cloud to offload certain aspects of the game’s core design elements, it frees up the localized hardware of the console to focus on other things (like pushing video elements for example). By allowing the game’s artificial intelligence to be maintained in the cloud, Jon Shiring (engineer at Respawn) feels that both the fidelity of the graphics and the frame rate benefited from the extra horsepower.

Of course, the obvious question is: how do you handle those who can’t access these servers, especially when part of your game is dependent on them? Storing such an important game element piecemeal could prove problematic, as Shring explains their strategy moving forward:

“We’re trying to figure out how many people will be playing and trying to make sure the servers will be there for that. We just say to Microsoft, here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available–they’ll know the whole time that they need to bring more servers online.”

Titanfall is available today for the Xbox One and Windows PC.

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