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Batman: Arkham Knight Dev Talks 1080p and 60fps

Batman: Arkham Knight Dev Talks 1080p and 60fps

During an interview with GameSpot , the brand marketing producer of Rocksteady, the developer of Batman: Arkham series (apart from Arkham Origins ), Dax Ginn was eager to express the developer’s feelings on how its next addition to the Arkham series, Batman: Arkham Knight , will perform on current-gen hardware: the Xbox One and the PlayStation 4.

Touted to be one of most graphical titles of 2014 as of yet, the extra horsepower that the PlayStation 4 and Xbox One offers to the game’s developers allows them more freedom to do what they want to do with the title.

I asked this very question of our lead engine coder, and his reaction was that he doesn’t have to say ‘no’ anymore, ” said Ginn, as reported by GameSpot. ” From his perspective, having a lot of horsepower means, when our creative guys want to do something, he doesn’t have to say ‘no you can’t do that’, he says, ‘yeah, here are the limitations you need to work in, but what you want to do is generally possible.’ There’s a lot of insane positive energy at Rocksteady at the moment because we’re working in an environment where anything is possible. That’s a fantastic feeling to have as a developer.

When asked about whether or not those who have invested in a current-gen console will focus more on things like high frame rate and high resolution, Ginn replied that it is very easy to focus on such things, especially when dealing with a new generation of hardware. He touches on how at the end of the last-gen’s cycle, developers were very well versed in developing titles for the Xbox 360 and the PlayStation 3, and how at the beginning of a new cycle, developers go through a “teething period” where they get used to new hardware. As the generation matures however, Ginn believes that there will be a lot more development of games will also mature.

“I think it’s very easy to focus on those things early on in a new generation of hardware, because there isn’t a lot out there yet to inform where the baseline is–what’s everyone able to achieve? And then what is something really special over and above that? ” Ginn continued.

By the end of the cycle of PS3 and Xbox 360, we were fantastic at making games for that hardware. At the beginning, there’s always this teething period for all developers, it doesn’t matter how experienced you are at getting your head around a new generation of hardware. In that time, it’s very easy to focus on ideas that everyone understands, and frame rate and frame size are those things.

But I think as the generation matures, there will be much more development and maturity of ideas like, ‘How emotional is this experience?’ or ‘What’s the value of replay?’ The much more mature discussions and conversations that we were having towards the end of the last generation. I suspect that will come back, it just requires there to be more runs on the board for people to analyse, compare, and contrast.

Batman: Arkham Knight is slated to drop worldwide on October 14 this year, on Xbox One, PlayStation 4 and PC.

Source: GameSpot .

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