In the most recent of Frictional Games’ sci-fi horror game SOMA, it was revealed that the setting for the title will be below the sea--specifically on the ocean floor.
Titled “Lambda”, this latest trailer follows other trailers of similarly named titles, the most recent trailer prior to Lambda being Theta, where additional environments and dialogue were showcased.
As detailed on PlayStation.Blog, Frictional Games’ creative director Thomas Grip detailed that the decision to set SOMA at the bottom of the sea came about very quickly. Initially decided on a whim, Grip and the co-founder of Frictional Games, Jens Nilsson, felt that the hostile environment of the ocean was the perfect place for SOMA.
“It was a decision which came very swiftly; Jens (co-founder of Frictional Games) and I sort of decided it on whim during a meet-up,” Grip wrote on a post on PlayStation.Blog. “But it’s something that had been brewing inside us for a long time. Most of our earth is covered in ocean, and yet it’s something that we know very little about. It is an incredibly hostile environment filled with strange creatures, and it is right on our door step.
Most of the ocean is devoid of sunlight and inhospitable to us. The differences in pressure between the surface and even a modest depth of 100 meters is enough to turn a human into mush,” he continued. “That pressure, that depth, is nothing compared to the true ocean deeps. And as if this isn’t enough, the creatures living there seem like they’re from another world. Gigantic squid, luminescent fish and creatures that are all mouths and teeth are only the start. If you dive down any distance you enter into a realm of monsters.
The ocean is an alien world, and we’ve only scratched the surface. We feel it’s the perfect place to explore in a horror game.”
SOMA is slated to drop for PC and PlayStation 4 in 2015.