We’ve established that Borderlands developer Gearbox Software announced its own first-person MOBA “ Battleborn ” last week, and as there are already some big players in the MOBA scene, such as Dota 2 and League of Legends , the studio is well aware that it’ll be fighting an uphill battle.
Acknowledging this in response to a tweet, Gearbox president Rant Pitchford proclaimed that the studio is undaunted by the challenge, using the studio’s own franchises as examples of success.
” Always the case when you pave new ground, ” Pitchford said over Twitter . ” Everyone said the same thing about both Brothers in Arms and Borderlands . ”
In response to other tweets, Pitchford also revealed that Battleborn isn’t really a MOBA in terms of what people define what a MOBA is–the game is said to feature a deep, narrative-driven campaign “ with [heroes], villains, twists, turns and progression. ”
What’s more, the campaign itself will be able to be played cooperatively , and that the game’s PvP modes with be separated from the campaign.
Pitchford also confirmed that the game’s announcement trailer was computer generated , but it used assets from the game. He also says he’s “ really looking forward to showing off game play soon. ”
You can watch Battleborn’s announcement trailer via the embedded video below. We’ll bring you more news on Battleborn’s development should further information reach our ears.
[ Twitter ]