The world of Borderlands has been fairly quiet for a while, until now. At this year’s Game Developers’ Conference (GDC), Gearbox Software’s infamous Randy Pitchford gave a technical demonstration of the technology powering what will eventually be the next game in the series.
It’s important to clarify, what follows is not a demonstration, trailer or confirmation of a “Borderlands 3.” Pitchford explains upfront the presentation is a tech demo, an in-depth, very developer-insular showcase of how the team at Gearbox is using Unreal Engine 4 to bring Borderlands to the current generation. Pitchford shows off the signature Borderlands outlining, the lighting, the fine details and a lot more. This is a highly technical look into Unreal Engine 4, Borderlands and the visual creativity on hand at Gearbox.
There may not be a lot here to appeal to those with a more casual interest in Borderlands, but people interested in the nuts and bolts under the hood have a lot of cool stuff to dive into here. You can watch the video below, again presented by Pitchford as “not a game… research and development,” from a recording from IGN. It’s a really cool inside look at the creative and mechanical processes that go into designing the look of a game and a good reason why GDC is worth paying attention to.