Funcom's Creative Director, Joel Bylos, has called Conan Exiles the company's “last ditch effort” to avoid bankruptcy. The title's success has been widely acknowledged, seeing as how it made a million dollars within the first hour of its release. All development costs of the early access game were covered in less than a week of its release. All things considered, the $5-10 million dollar investment Funcom plans to put into Conan Exiles this year should round out the game in time for its full release on PC, PlayStation 4, and Xbox One in the first quarter of 2018.
More immediately, Funcom wants to release patches, fixes, and small content additions to Conan Exiles every Thursday, with quality of life improvements coming in one to two weeks. They will also put out even larger content updates periodically. First will be a large update that will include mounts, which players can steal from others or tame in the wild. Some will require multiple players to capture. Another more immediate update will include a dye crafting system.
“Soonish,” there will be siege warfare added to Conan Exiles. This will allows players to craft siege weapons, wall-scaling towers, and Trojan horses. Possibly more deadly is the inclusion of trebuchets and “corpse lockers,” which lets you collect bodies, leave them to rot, and then throw them at enemies to spread disease. Sorcery will also be coming, as well as a highland biome, and a new cave dungeon.
The Purge will be an end-game mechanic in which NPC armies will gather at the edges of the Conan Exiles map. You'll have to either defend against these purge armies or trick them into attacking other cities.
All of these additions make Conan Exiles sound even more fantastic than it already. What do you think? Which element are you anticipating most?