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For Honor Director Responds to DLC Controversy

For Honor Director Responds to DLC Controversy

Recently, the For Honor community ran some numbers and figured out all the DLC for the game costs about $732 or 1,098,000 Steel for everything available right now. It would take roughly two and a half years to earn it all in-game. Naturally, the people were upset and the anti-DLC folks had a new fire to fuel. Ubisoft’s Damien Kieken, For Honor ’s director, responded to the controversy in a recent live stream.

The argument boils down to this: For Honor is not designed for a single person to even want to acquire all the content. Ubisoft doesn’t want or expect every For Honor player to put the time or cash down for every character and extra.

The logic behind that is this: For Honor is a fighting game. In fighting games, people generally don’t master the entire roster. They play around with everyone and typically settle down on one or two characters to specialize in, then focus their game around those specializations.  A player won’t want to play every character and unlock every little trinket for each one, they’re expected to zero in on a couple and focus their efforts there.

Kieken explains as much, and suggests the data he has of current For Honor players supports that. Most players only go after the bonus content attributed to the characters they use regularly.

To me, the logic does check out. I play a lot of Street Fighter , and I never go out of my way to go down the list and get everything for every character. If new costume packs or whatever goofy cosmetic DLC hits, I’ll only go for the characters I like to use. There’s no point in putting time, effort or money into content I won’t ever touch once I have it, right?

The argument against this is that if you pay the 60 bucks, you should be entitled to everything on the disc. Generally I agree with this, but it’s pretty clear that in games like these, if there weren’t plans for additional DLC content, that stuff just wouldn’t have been there in the first place. This additional content is in place to serve as a way to extend the lifespan of the game, and to keep the team employable for further additional content.

It’s important to remember in order for future DLC to be developed, the team has to be retained. They can’t sit around and do nothing, and you certainly don’t want to expect people to work for free. The industry is already troublesome enough with things like crunch time and contract work.

Source: YouTube

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