Some of the original Destiny’s biggest criticisms laid in its story-related content. From Peter Dinklage’s infamous voice acting to the topic of our story, Grimoire Cards, Bungie and Activision have a lot on their respective plates to address in Destiny 2. As part of a renewed effort to make Destiny 2 more appealing, Bungie has confirmed it has done away entirely with Grimoire Cards.
For those unfamiliar, Grimoire Cards were a method of narrative delivery Bungie used to expand upon the story and lore of Destiny. Unfortunately, these were external, requiring players to venture outside of the actual Destiny game to get that information. This time, the lore will be entirely within the game. The adventures, characters, and scannables will tell you everything you need to know.
To me, this is a good step forward for what originally came off as a pretty big mess. If a game wants to position itself as a deep world with narrative value, having a bunch of lore material scattered around outside of the game is a bit of an issue. From the perspective of a large audience, you’re basically guaranteeing most people won’t see it. That said, I’m also weary of the term “scannables.” Scanning stuff in-game for piles of lore isn’t much better either, but we’ll see how that’s mixed in with everything else in Destiny 2.