Obsidian’s Kickstarted Pillars of Eternity was a huge success, putting Obsidian back on the map with its own IP in a big way. It has since spawned a sequel, and Obsidian was also able to launch another new IP in Tyranny. These games are all old-school, Baldur’s Gate-style RPGs that meld intense menu nerdery and hybrid real-time combat with strategic pausing. While previously PC-exclusive, Obsidian announced today that Pillars of Eternity is console-bound as Pillars of Eternity: Complete Edition.
As the name suggests, Pillars of Eternity: Complete Edition (coming to the PlayStation 4 and Xbox One) is not only the base Pillars of Eternity experience, but it also includes the White March: Parts I and II expansion packs that were DLC for the original release.
The console Pillars of Eternity port is being developed by Paradox Arctic, and it is doing a full facelift for the game to make the more PC-friendly genre to something more user-friendly in the console arena. Systems such as menus, party management, and combat will all be altered in an ergonomic sense to reduce potential frustration of precision woes associated with a game designed with a mouse and keyboard in mind.
Pillars of Eternity: Complete Edition will launch on both consoles on August 29.