Destiny 2 is famously coming to PC both as the first third-party game on Blizzard’s Battle.net platform and also as a somewhat alternative version, with different technical features/limitations, launching after the console version. In an interview, Bungie’s Mark Noseworthy made a comment on how the PC version differs from the console version and perhaps mistakenly seemed to imply the PC version of Destiny 2 wouldn’t have recoil.
Noseworthy is quoted as saying, “Recoil on the controller feels really good. ‘I’m firing, I’m firing, I’m firing, oh, I’m losing control of my gun a little bit.’ That feels great, especially with magnetism and all the magic in the controller that makes you feel it. With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good.” He was then quoted as saying there would be “no recoil” in the game.
This doesn’t appear to be all the way true. Bungie has gone into Twitter Damage Control mode, tweeting statements assuring that recoil is still in Destiny 2. It is just manifested differently from the console version.
Both Noseworthy and PC lead David Shaw made additional statements clarifying the situation, saying that “it’s still there; but heavily modified from console.” Shaw even provided video footage from E3 to demonstrate the presence of recoil. It was also said that if playing with a controller on the PC version, the game will behave the same way.
To me, this sounds like a matter of aim-assist. Traditionally, controller-based shooters have some level of aim assist that is factored into how things like recoil function. With a mouse and keyboard aim assist becomes unnecessary and detrimental, so obviously there are some fundamental differences in play. As far as Destiny 2 is concerned, this seems like a clear case of harmless interview fatigue.
Source: VG 24/7