Tekken 7 Input Delay Allegedly Caused by Unreal Engine 4
Tekken 7

Tekken 7 director Katsuhiro Harada and designer Michael Murray recently responded on Twitter to an ongoing story about Tekken 7 having issues with input lag. While originally reporting a story on Harada confirming update 1.03 would be coming to Tekken 7 this week to address some of the input issues, hopefully out on the PlayStation 4 today, Tekken-specific website Tekken Gamer described the issues using outside speculation. It was alleging the game has been measured by sources of having around 8 frames worth of lag, and that some of the lag may be in pace to keep parity between online and offline fights.

Murray responded by saying that is wrong, and that there is “no 8 frame buffer.” Buffer in this case meaning the suspected intentional frame delays. Murray’s Tweet also said “ You fail to take in to account the input delay from the hardware side.”

Harada originally said that some of the input delay was caused be controls (especially on PlayStation 4) when talking about the incoming patch. He also responded to Murray’s statement, saying it’s also an issue with the Unreal 4 engine, which supposedly “eats” 3-4 frames.

Frame data is essential with fighting games, especially when it comes to high-level play. 8 frames may seem like nothing to casual players, but many Tekken pros have felt the need to adjust their play style with Tekken 7 compared to older Tekken releases because of the input delays.

Source: Tekken Gamer 

Lucas White
Lucas White
@HokutoNoRucas

Contributing Writer
Date: 07/05/2017

07/05/2017 04:30PM

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