In the world of Destiny, shaders are a tool players can use to re-color their armor. Obviously in a loot-based game such as this one, improving equipment piece-by-piece can lead to some mismatched outfits. Shaders were meant to still allow players to keep their look uniform if they wanted. In the first game, Shaders stuck around and applied universally to armor. In Destiny 2, shaders are one-use consumables. Fans aren’t happy, to say the least.
Of course, the real kicker is that, while shaders can be earned through regular play in-game, they are also purchasable with real money microtransactions. Microtransactions in any game are a quick way to get people angry, but since the items were previously available and permanent, the community is seeing it as particularly egregious and the outrage is pouring out in the usual spots.
Luke Smith, Destiny 2’s Director, responded to the matter. He stressed that shaders are earned through multiple means in-game, including vendors, chests and leveling. He also added the drop rate increases at level 20 and implies shaders were changed to be more of a consistent reward for playing the game. What do you think about the issue? Does Smith make a fair point?