Assassin’s Creed Origins is making a suite of drastic changes to the core of the usual Assassin’s Creed experience, making much of it resemble an action-RPG. Stats, loot, and more deliberate, aggressive combat are all a part of the experiment. Along with that comes concerns about challenge and the wide variety of demographics who generally come to the series for different reasons.
To alleviate those differences in the face of a more involved set of systems, Ubisoft is adding difficulty settings to Origins. This is something that is brand new for the Assassin’s Creed series. It will also be a dynamic difficulty setting, meaning that if a player is struggling with a specific section or finding themselves in need of more challenge, the difficulty can be adjusted mid-game.
Higher difficulties will not only make the enemies more durable, but their behavior will also be more aggressive. Ideally, it will change how more skilled players will approach the flow of the game. Additionally, as previously announced, players mostly interested in the historical aspect of Assassin Creed Origins’ Ancient Egypt will be able to remove combat entirely for Discovery Mode, which will launch for free in 2018.
Source: Games Radar