The loot box drama of the 2017 holiday season continues, as more big, AAA releases prepare for launch. Star Wars: Battlefront II stood out as particularly egregious, as players of the game’s beta test accused EA of adding “pay to win” loot boxes (crates here) to the game. Things like Star Cards and character abilities were tied to the random chance generators, and people were mad.
In response, EA has released a statement, confirming that changes will be made to these structures to address the issue and adjust the game’s balance. These changes are meant to make significant changes to how overall progression works in Star Wars: Battlefront II, in comparison to how it was presented in the beta.
What EA seems to have done is limit the amount of content that came in Crates. For example, Epic-tier Star Cards have been removed entirely from Crates, and some level-based gatekeeping has also been implemented. Now, players will have to reach a certain rank in order to be able to even use Star Cards, making the beginnings of the game a more even playing field. Things like weapons and class-specific equipment will all be earned in-game, through a mixture of Crates and crafting materials earned by playing as the different classes.
It remains to be seen how these changes will alter Star Wars Battlefront II’s reputation or actual balance, but having such a big response could be a big PR win for EA. We’ll find out when Star Wars Battlefront II comes out on November 17.