Despite some controversy, Kingdom Come: Deliverance is a rousing success. But when a game is the result of a successful Kickstarter campaign, it can’t cross the finish line without some drama. This particular incident is a mixture of Kickstarter stretch goals, the realities of game development, and vague, confusing comments from both developer Warhead and publisher Deep Silver.
When Kingdom Come: Deliverance’s Kickstarter campaign ran back in 2014, a number of stretch goals were added a day or so into the campaign. Among the stretch goals, or the ones most important to this story, are a playable female character and a dog companion. A tournament mode was also one of the anticipated extra features on the list.
Now almost a month after the game has launched on Steam, Kickstarter backers have been getting antsy about the promised content. After being asked about the matter, Warhorse’s PR manager replied with a comment on the team focusing on the base game for now, but didn’t provide a time frame for the stretch goal content. Then, publisher Deep Silver said that the company is not involved with the Kickstarter campaign, absolving itself of needing to comment further.
After Polygon ran a story on this, saying that the company is “unwilling to commit” to information on the DLC, Warhorse creative director Daniel Vávra responded saying that while the developer is focused on polish at the moment, the DLC is in progress and will still be released for free when it’s done.