While Windows products have been getting DirectX updates right along, systems such as Macs, the PS3, Wii, and many more have been dealing with somewhat antiquated technology.
That’s all about to change! Khronos Group announced at GDC 2010 that OpenGL 4.0 is now available for developers and hardware makers to take advantage of.
According to an IGN report on the news, Neil Trevett (President of Khronos Group and VP at Nvidia) was quoted as stating “This significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility.”
Sounds great… Bring on the shiny!
GDC 2010: OpenGL 4.0 Set to Make Waves