Xbox One Sticking To Cloud Computing Following Policy Changes
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Microsoft’s recent Xbox One announcement turned the majority of the system’s policies on their heads, and ushered in an unprecedented perception of the console as a whole. However, as the new Kinect model also shows, not everything is changing. As Xbox chief product officer Marc Whitten explained in a recent statement to Joystiq, “Our vision around Xbox One and what you can do because of the power of both the architecture of the console, and also the cloud and the Xbox Live service, remains unchanged.”

More specifically, however, is to point out that the Xbox One will still offer games, and by relation, developers, the ability to offload software calculations to Cloud servers. AI and physics calculations are the most likely targets for the alternative, but most intensive operations are eligible. “We’re doing that flat out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players,” Xbox incubation and prototyping group manager Jeff Henshaw explained. “They can do that right out of the gate.”

This announcement echoes the presumed intent of the Xbox 180 announcement: keeping up with Sony, who previously confirmed that all developers would have access to their Cloud computing.

Source: develop-online

by Austin Wood
06/20/2013 04:20PM

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