Titanfall, the new multiplayer shooter from Respawn entertainment, doesn’t include a single-player campaign of any kind. Though, it does have giant robots and jetpacks. This seemed a little weird to some fans and analysts, so Respawn’s Vince Zampella decided to expand on his multiplayer-only philosophy in an interview with GamesIndustry.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," Zampella said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."