Metal Gear Solid has always been a great game. The thrilling experience of sneaking through a level while trying not to leave a trail of bodies to mark your way makes for unique fun. As much as I like the sneaking aspect of Metal Gear Solid, one thing has always bothered me: The enemies walk an easily recognizable pattern. Their predictability dampens the fun. Luckily, according to a report by DualShockers, Metal Gear Solid V: The Phantom Pain and its Ground Zero prologue fix this issue and then some.
According to some tweets by Hideo Kojima (which the guys at DualShockers translated), Kojima is having trouble planning his own game demonstration at the Tokyo Game Show because the AI is too unpredictable to anticipate. For the original tweets and more information on the demonstration and AI, head on over to DualShockers and check it out.