Super TIme Force, the awesome Contra-like shooter with time rewinding mechanics, has unforutnately traveled into the future to 2014. That's it's new release window, which is unfortunate, as the game was originally slated to hit the Xbox 360 last 2013. No time traveling for the holdiays this year kiddies.
On the up side, this delay is actually letting Super Time Force come to other platforms. Capybara games will be self-publishing Super Time Force on the Xbox One via the ID@Xbox One program. Both versions, Xbox One and Xbox 360, will launch at the same time. Here is what Capy themselves had to say about the delay.
To accommodate development of the Xbox One version, and to make sure we bring you the best game possible, we’re moving the release date. While we had originally intended to release this year, the opportunity to do Super Time Force on Xbox One, plus the sheer insanity of releasing during new console launches meant that moving a few months into 2014 was the best plan for our game.
At Capy, we tend to work on multiple projects at once – in this case, Super Time Force & Below. With these projects, we’re constantly exploring new ideas, and doing so generally means we need to keep our games in the oven for as long as humanly possible. It’s the nature of the beast, but it’s also core to the personality of our studio. We take our time and we aim for the stars, but that often results in the intervals between our games being longer than we (or our beloved fans) may anticipate.
Source: Capybara Games
Senior Contributing Writer