I’m sure this goes without saying, but for a game involving a lot of shooting, the weapons are obviously pretty important. The upcoming Titanfall will be no exception, as one artist pulls back the curtain and takes us behind the scenes of the process.
Ryan Lastimosa (who is a Senior Artist at Respawn) recently told the Xbox Wire that being a gun owner as well as having a background in martial arts are just a few of the things that influence his creative process when starting the design of a weapon. “I’m a shooter myself, I own a few firearms. I’ve been into martial arts and weapons and firearms and combat since I was a kid. I take a lot of inspiration from current trends in firearms…From there, I like to try to envision where we’ll be in 40 years or 100 years or even 200 years.”
Being that Titanfall is a futuristic sci-fi shooter, it’s no surprise that artists like Lastimosa pull inspiration from the grand-daddy of all space operas: Star Wars. As the development moved forward, he says they looked at weapons like Han-Solo’s blaster, stating it has an “…iconic sci-fi look. But it’s practical and it still theoretically works. That was our goal with the weapons in “Titanfall.” We wanted to make some cool angles and add some attachments to them, but also make everything completely and totally practical. We didn’t want to have a big dial or a knob on it for no reason.”
Titanfall comes to Xbox One in March.