Tuesday, May 6 saw to the release of the latest League of Legends update, Patch 4.7, and with it comes a batch of changes and some minor bug fixes across 14 champions, some item and map changes, and--of course--the introduction of the new Tank-Support champion Braum.
As a refresher, Braum is described as a champion who can stun his enemies and place himself between allies from incoming damage, and his abilities allow him to do so. Riot Games designed Braum to specifically fill a gap in the League of Legends’ champion roster, and it has touted Braum as the first true Tank-Support champion the developer has created. Though Braum has been added to the game, he unfortunately will not be available until a bit later on during Patch 4.7. His abilities have been listed below.
Passive: Concussive Blows: Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, all basic attacks from Braum and his allies apply further stacks. Targets that sustain four stacks are stunned and suffer bonus magic damage. After being stunned, Braum cannot apply Concussive Blows to his target again for a moderate duration;
Q: Winter’s Bite: Braum propels freezing ice from his shield in a straight line skillshot, dealing magic damage (based on Braum’s max health), slowing and applying a stack of Concussive Blows to the first target hit;
W: Stand Behind Me: Braum leaps to the aid of a nearby ally, positioning himself between his target and their nearest enemy champion, and granting both Braum and his target bonus armor and magic resist based on his total armor and magic resist;
E: Unbreakable: Braum raises his shield in a target direction, negating the damage from the first attack from the shield’s direction and reducing the damage of all subsequent attacks as long as the shield is raised. Braum intercepts projectiles with Unbreakable, causing them to hit him and then be destroyed. He also gains a minor speed boost until he lowers his shield;
R: Glacial Fissure: Braum slams his shield into the ground, sending out a huge long-range skillshot that knocks up and damages all enemies caught before leaving behind a strong slow field.
Along with the introduction of Braum, multiple champions have also received updates and changes with the new update. As well as that, Feral Flare has been nerfed, as well as its components. There’s a lot to chow down, so all the changes have been detailed below for your convenience. All of the changes brought on by Patch 4.7 can be found via the source link below.
MAIM PASSIVE: +60 damage against monsters ⇒ +50 damage against monsters.
[NEW] UTILITY: Kills and Assists now count toward transforming into Feral Flare;
MAIM PASSIVE: +100 damage against monsters ⇒ +75 damage against monsters.
MAIM PASSIVE: +100 damage against monsters ⇒ +75 damage against monsters;
[REMOVED] HEAL SCALING: Basic attack heal increases with stacks;
[REMOVED] TRANSFORM STAT BONUS: Gains Attack Damage + Attack Speed when transformed from Wriggle's Lantern;
ATTACK DAMAGE: +15 ⇒ +12;
ATTACK SPEED: +35% ⇒ +30%.
Gragas - Graggy and his barrels have hit the gym. Barrel Roll grants vision (don't ask how that relates to going to the gym), and Gragas can throw his Explosive Cask further.
Q: Barrel Roll
[NEW] UTILITY: Grants vision after it reaches its destination;
CLARITY: Reduced size of cast indicator to better represent the actual radius;
W: Drunken Rage
BUG FIX: Buff no longer consumed on hitting a ward;
R: Explosive Cask
RANGE: 1050 ⇒ 1150;
CLARITY: Reduced size of cast indicator to better represent the actual radius.
Jarvan IV - Martial Cadence now deals more damage, but the cooldown starts out higher and scales down over time. Golden Aegis costs less mana and is a flat cost across all ranks.
Passive: Martial Cadence
DAMAGE: 6/8/10% (at levels 1/7/13) ⇒ 10% at all levels;
SAME-TARGET COOLDOWN: 6 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13);
W: Golden Aegis
COST: 45/50/55/60/65 mana ⇒ 30 mana at all ranks.
Q: Null Sphere
MAGIC SHIELD: 40/80/120/160/200 (+0.8 ability power) ⇒40/70/100/130/160 (+0.3 ability power).
Kha'Zix - Targets now need to be further away from each other to be considered 'isolated' for Kha'Zix's damage amplification. Turrets now count as friendlies when it comes to preventing isolation. Kha'Zix now needs to wait a bit longer before re-entering stealth via his R.
Q: Taste Their Fear / Evolved Enlarged Claws
ISOLATION RADIUS: 350 units from nearest ally ⇒ 500 units from nearest ally;
[NEW] GAMEPLAY: Turrets now count as allies when determining whether a target is isolated;
R: Void Assault / Evolved Active Camouflage
STEALTH RECAST: 1 second between stealth casts ⇒ 2 seconds between stealth casts.
R: Frozen Tomb
[NEW] UTILITY: Now stops enemy champion's movement immediately on application of stun (dashes, jumps, etc will be halted);
BUG FIX: Now goes on cooldown when it finishes casting, instead of when it begins casting.
Malphite - Granite Shield now recharges faster at later levels, and Brutal Strikes costs a low amount of mana at all levels.
Passive: Granite Shield
RECHARGE RATE: 10 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13);
W: Brutal Strikes
COST: 50/55/60/65/70 mana ⇒ 25 mana.
Q: Double Up
[NEW] AP RATIO ON 1ST TARGET HIT: 0.35;
[NEW] AP RATIO ON 2ND TARGET HIT: 0.50.
E: Playful / Trickster
BUG FIX: Fixed some cases where Fizz could be stunned or rooted while on his troll pole.
R: Living Artillery
[NEW] UTILITY: Mana cost is now displayed on the cast icon (similar to Kassadin's Rift Walk);
BUG FIX: Tooltip corrected to display the actual range (1400/1700/2000 ⇒1200/1500/1800).
Passive: Staggering Blow
BUG FIX: Tooltip corrected to display the actual time between roots on the same target (12 seconds ⇒ 9 seconds).
Passive: Unseen Predator
BUG FIX: Using an empowered ability immediately after leveling the base ability for the first time no longer triggers the base ability's cooldown;
Q: Savagery / Empowered Savagery
BUG FIX: The bonus damage now applies lifesteal;
BUG FIX: Fixed a bug where stack bonuses were being lost upon switching trinkets.
R: Stand United
BUG FIX: Fixed a bug where Stand United would occasionally cancel itself.
RECOMMENDED ITEMS: Now includes a trinket;
AUDIO: Fixed a few bugs preventing several VO interactions from working.
BUG FIX: Fixed a display bug where Ambush's cooldown would appear to start when Twitch entered stealth but reset to its actual cooldown once the stealth effect ended.
BUG FIX: Fixed a bug where Rat-Ta-Tat-Tat could sometimes critically strike towers.
W: Sanguine Pool
BUG FIX: Fixed some cases where Vladimir could be stunned or rooted while in his troll pool
BUG FIX: Tooltip corrected to indicate the actual heal amount (12.5% ⇒15%)