During this year’s RTX, staff from 343 Industries and Certain Affinity sat down at a panel to outline the development process behind Halo: The Master Chief Collection, as well as touching on Halo 2 Anniversary, a brand new vehicle, a re-made map and much, much more.
Lasting for an hour, it goes into great detail about what you can expect from Halo: The Master Chief Collection, including showing off the bundle’s features, graphical user interface, some gameplay, and so on.
We’ve established that the game’s recent “Terminal” trailer showcased a brief glimpse in what could be the Arbiter’s backstory between the events of Halo 3 and the upcoming sequel Halo 5: Guardians. Judging by the Arbiter’s dialogue, it could be suggested that he is speaking to the recently revealed SPARTAN Agent Locke, who made a brief appearance in the Halo: Master Chief Collection’s E3 announcement trailer. Doctor Who actress Christina Chong will also be Halo: Nightfall’s female lead.
In a recent interview with 343 Industries’ general manager Bonnie Ross, it was revealed that the Halo studio is currently focused on developing Halo titles for Microsoft’s Xbox One right now, following inquiries of more PC releases of Halo titles.
Furthermore, franchise community manager Andy Dudynsky has revealed that Halo: The Master Chief Collection (which is touted to run at 1080p, 60 frames per second) won’t be making its way to the Xbox 360 because the last-gen console simply won’t be able to support the bundle and what it brings in terms of visual fidelity and enhanced features.
The Master Chief Collection is slated to release on Tuesday, November 11 this year--just about exactly 10 years since the original Halo 2 initially launched--exclusively for Xbox One. You can watch the RTX panel via the embedded video below.