While the non-consumer grade dev. kits for the Oculus Rift headset have already shipped, many are left wondering how much a live retail version will cost gamers.
According to co-founder Nate Mitchell, it looks like the ball park is somewhere in the $200-400 range. In a recent interview, he stated these numbers could shift “… depending on scale, preorders, the components we end up using, or business negotiations."
Undeniably, Oculus saw a bit of its thunder stripped away with Sony’s development of their own virtual reality tech. However, Mitchel is un-fazed, stating that more VR games on the market only helps their product. “If someone wants to make a VR game they'll be able to ship it on the Rift and potentially the Morpheus to 175 per-cent more people, something like that. That's really exciting. I'm actually optimistic that they will bring it to market, but we'll see.” He says.
Oculus Rift creator Palmer Luckey did express that, no matter what the final price tag is, it will sell for "…as cheap as possible.”