A roleplaying game worth its salt has a well-realized stat system. Sometimes, it isn’t always clear how these stats contribute to the game. On other occasions, these stats aren’t balanced and some end up being totally worthless. Occasionally, stats stand out so much that reporters can actually deem them newsworthy. That is the case with Cyberpunk 2077, which has a stat called “cool.”
The game is actually based on Cyberpunk 2020, which was a tabletop RPG that had the “cool” stat as one of its mechanics. Mike Pondsmith, the creator of 2020, told IGN, that the stat refers to how well they handle pressure. He also said that “most gun fights end because someone loses it and can’t keep it together.”
At first, my assumption that "cool" was just a new flavor of the traditional charisma stat from other RPGs. This is also not the case. “You can have a tremendous amount of cool and have very little charisma,” Pondsmith says.
Pondsmith didn’t share specifics on how the stat would work in Cyberpunk 2077. Apparently, talking about this stat isn’t unprecedented, though. “People joked about [Cool],” for Cyberpunk 2020. I’m eager to see how the stat functions in the new game and how people will inevitably make builds around it.